
Yanko Design (June 2, 2023) – Augmented Reality has always been Tim Cook’s favorite buzzword, and he’s consistently pushed for Apple to have a presence in this space. It’s expected that all this will culminate in what analysts and leakers call “Reality”, Apple’s first XR headset. This cutting-edge device, expected to be unveiled at Apple’s Worldwide Developers Conference, aims to pioneer the relatively uncharted realm of mixed-reality technology.

With a price tag of approximately $3,000, the ‘Reality’ headset has been seven years in the making, and has been apparently filled with controversy too, with a large chunk of Apple’s own employees expressing doubt and disdain. However, here’s everything we know about the Reality headset (or could it be a pair of glasses?) that’s set to launch this Monday.
The headset’s design journey has oscillated between being thick and obtrusive, like your average VR headset, to being as slim as a pair of spectacles, or realistically, a pair of chunky ski goggles. At its heart, however, lies the innovative xrOS, designed to provide an interface that echoes the familiar iOS experience. The new operating system (which is pretty much confirmed thanks to a trademark filed by Apple in New Zealand) is set to revolutionize how users interact with their devices, presenting a traditional Home Screen in an entirely new dimension filled with apps and customizable widgets.
One of the most exciting features of ‘Reality’ is its ability to merge digital elements with the real world. The xrOS software could potentially project AR app interface elements onto actual objects, creating a seamless mixed-reality overlay effect. This represents a significant leap forward in AR technology, blurring the boundaries between the physical and digital worlds. According to MacRumors, the ‘Reality’ device will achieve this using “dual high-resolution 4K micro OLED displays with up to 3,000 pixels per inch for a rich, realistic, and immersive viewing experience.” To operate the device, the user’s hands and eyes will be monitored by over a dozen optical cameras. The user can select an on-screen item by simply looking at it and activate it by making a hand gesture, such as a pinch.